[課程大綱] 991 選修課程:性別與傳播科技 (方念萱老師)

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七月
11

Gender and Communication Technology

授課教師:方念萱副教授

研究室:傳播學院416室

聯絡方式:telnhf@gmail.com(請注意!不是政大帳號,是gmail帳號)

研究室分機:政大總機轉67217或29387217

上課時間:週二2:10 pm – 5:00 pm

上課教室:傳播學院310308

課程簡介

性別與傳播研究在過往是研究特一生理性別的族群的傳播樣態;以女性為例,類此研究女性傳播樣態(on women)的研究取徑與角度未必具有女性主義意識。採取女性主義角度切入的傳播研究不只是為女性(for women)而研究女性傳播,傳播科技變化下的性別與傳播研究其實就是多元文化的研究。回頭檢視舊時代修理電視機的廣告、探看新時代Second Life裡多重面貌的「女性」,性別研究在研究方法上的思考、設計、理論援用的多端、不同立論的對話,在在挹注對本體、對認識的不同想像。這門「性別與傳播科技」將從女性主義理論行動流變之際、「現」與「後」的辯論開始,從理論概念到傳播科技研究角度的移轉,重新檢視傳播科技研究中對主體研究的傳統。

參考書目與相關資源網站:

相關學術期刊:

  • 女學學誌
  • 婦研縱橫
  • 新聞學研究
  • 台灣社會學研究季刊
  • Fliinist Media Studies
  • New Media & Society
  • Signs
  • Women’s Studies in Communication

相關網站:

  • 台灣STS虛擬社群
  • 科技、社會與民主網站
  • 請參考方念萱、林鶴玲(2004)〈第二十章本地歷來傳播研究中性別研究分析〉,出自翁秀琪主編,《台灣傳播學的想像(下)》,頁751-809(台北市:巨流出版) 一文中列出的參考網站

這領域國外相關研究者個人網站:

課程要求

  1. 每週必讀
  2. 期中提案、期末論文
  3. 導讀、摘要,與提問

各週課程主題與讀物介紹

W1(2/23)期初課程介紹說明

W2(3/2)導論(60)

Jenson, J. & de Castell, S. (2010). Gender, simulation, and gaming: Research review and redirections, Simulation & Gaming, 41(1): 51-71

Bertozzi, E. (2008). You play like a girl! Cross-gender competition and the uneven playing field. Convergence, 14(4):473-487 (資料庫有全文)

McGaw, J. (2003). Why feminine technologies matter? In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 13-36. Baltimore & London: The Johns Hopkins University Press.

W3 (3/9) 性別建構科技?(76)

Bell, K., Orbe, M., Drummond, D., & Camara, S. (2000). Accepting the challenge of centralizing without essentializing: Black feminist thought and African American women’s communicative experiences. Women’s Studies in Communication, Winter, 2000, 23(1):41-62.

Oldenziel, R. (2003). Why masculine technologies matter? In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 37-71 Baltimore & London: The Johns Hopkins University Press.

Singh, S. (2001). Gender and the use of the Internet at home. New Media & Society, 3(4): 395-416. (資料庫有全文)

W4 (3/16) 科技打造性別?(50)

Edwards, P. (2003). Industrial genders: Soft/hard. In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 177-203. Baltimore & London: The Johns Hopkins University Press.

Royse, P., Lee, J., Undrahbuyan, B., Hopson, M., & Consalvo, M. (2007). Women and games? Technologies of the gendered self. New Media & Society, 9(4): 555-576 (資料庫有全文)

W5 (3/23) 性別化的工業科技(當工業、企業與性別交會…)(60)

Light, J. (2003). Programming. In In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 295-326. Baltimore & London: The Johns Hopkins University Press.

Gamber, W. (2003). Dressmaking. In In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 238-266. Baltimore & London: The Johns Hopkins University Press.

W6(3/30)工業化性別的科技(工業化後,性別所「屬」的科技…)(50)

Kline, R. R. (2003). Home ideologies: Progess? In In N. E. Lerman, R. Oldenziel, & A. P. Mohun, (eds.)., Gender & Technology: A Reader, pp. 392 – 423. Baltimore & London: The Johns Hopkins University Press.

Nathanson, E. (2009). As easy as pies: Cooking shows, domestic efficiency, and postfeminist temporality. Television & New Media, 10(4): 311-330. (資料庫有全文)

W7(4/6)女性與網路場域的設計(50)

Royal, C. (2008). Framing the Internet: A comparison of gendered spaces. Social Science Computer Review26(2): 152-169 (資料庫有全文)

Rommes, E. (2002). Creating places for women on the Internet: The design of a ‘women’s square’ in a digital city. European Journal of Women’s Studies, 9(4): 400-429. (資料庫有全文)

W8(4/13)友善設計 (40)

Martinson, A. et al., (2002). Women’s experiences of leisure. New Media & Society, 4(1): 29-49.(資料庫有全文)

Fountain, J. (2000). Constructing the information society: Women, information technology, and design, Technology in society, 22:45-62.(18)

W9(4/20)停課一回

W10(4/27)期中提案報告

W11(5/4)遊戲、女性、設計、與其他 (45)

總論(10年之間)

Jenkins, H., & Cassell, J. (2008). Chapter 1 From Quake Grrls to Desperate Housewives: A decade of gender and computer games, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 5-20. Cambridge, MA: The MIT Press.. Cambridge, MA: The MIT Press. (16)

(設計觀點:10年比對 說明:Purple Moon是一家專門致力製造給年輕女孩遊戲的公司,Brenda Laurel是創始人,致力相關發展與學術探討)

Glos, J & Goldin, S. (2000).Chapter 5 An Interview with Brenda Laurel (Purple Moon), in J. Cassell & H. Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games, pp. 118-135. Cambridge, MA: The MIT Press. (18)

Laurel, B. (2008). Notes from the utopian entrepreneur, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 21-31. Cambridge, MA: The MIT Press.. Cambridge, MA: The MIT Press. (11)

W12 (5/11) (10年之間科技環境改變與性別思考)(46)

Brunner, C., Bennett, D., & Honey, M. (2000). Chapter 3 Girl games and technological desire, in J. Cassell & H. Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games, pp. 72-88. (17)

Brunner, C. (2008). Games and technological desire: Another decade. In Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 33-46 Cambridge, MA: The MIT Press. (14)

Pelletier, C. (2008). Gaming in context: How young people construct their gendered identities in playing and making games, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 145-159. Cambridge, MA: The MIT Press.(15)

參考書目:

Fullerton, T., Fron, J., Pearce, C., & Morie, J. (2008). Getting girls into the games: Toward a “Virtuous cycle”, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 161-176 Cambridge, MA: The MIT Press.

Consalvo, M. (2008). Crunched by passion: Women game developers and workplace challenges, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 177-191. Cambridge, MA: The MIT Press.

W13(5/18)研究取徑 (39) 全文在網

Wajcman, J. (2002). Addressing technological change: The challenge to social theory. Current Sociology, May, 2002, 50(3): 347-363. (17)

Lohan, M. (2000). Constructive tensions in feminist technology studies. Social Studies of Science, 30/6: 895-916 (22)

W14(5/25)研究取徑二(30)

Sismondo, S.(希斯蒙都)原著,林宗德翻譯(2004/2007)女性主義科學與技術研究及其延伸,出自科學與技術研究導論,頁221-241.(21)

鄭琇惠(2008)是天職還是專職?母奶哺餵的身體經驗與勞動關係。出自成令方主編,醫療與社會共舞,頁183-191,台北市:群學。(9)

參考:鄭琇惠(2005)哺乳技術網絡、規訓與性別工作──台灣母奶哺餵網絡中的多層權力關係。高雄醫學大學性別研究所碩士論文。

而做為母親選擇做與不做這份工作,其實是受整個母奶技術網絡所影響,這個網絡人的部分包括嬰兒、先生、公婆、醫護專家等,而非人行動者包括奶瓶、奶粉、背巾等技術物與政策、論述等等。為了讓母奶哺餵技術得以延續與擴展,此網絡不斷的召集各學科與奶粉商等等加入同盟。
母奶技術網絡中的各行動者雖互為影響,卻不必然是對等的關係。從有選擇性的、單一的母奶健康論述,到對母奶媽媽身體的細緻要求,以及母奶調查、母嬰親善醫院、母奶會各機構運作,以及母愛的強力連結,形成綿密規訓的網,成為規訓女性的力道,讓母奶技術得以繼續下去。(選自鄭琇惠論文大綱說明)

W15(6/1)與身體/膚色/行動(力)有關的科技 (49)

Lin, H.(2008). Body, space, and gendered gaming experiences: A cultural geography of homes, cybercafes, and dormitories, in Kafai, Y., Heeter, C., Denner, J., & Sun, J. (Eds.)., Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, pp. 67-81. Cambridge, MA: The MIT Press.. Cambridge, MA: The MIT Press. (14)影印

Jain, S. L. (2002). Urban errands: The means of mobility. Journal of Consumer Culture, 2(3):385-404 (20)全文在網

Esposito, J. (2009). What does race have to do with Ugly Betty? Television & New Media, 10(6):521-535 (15)全文在網

W16(6/8)本地性別與傳播(科技)研究分析

楊芳枝、蕭蘋、方念萱等(2009)性別與傳播研究前瞻論壇 四篇。中華傳播學刊第16期,頁3- 40.

W17(6/15)來賓演講

W18(6/22)本學期總論

W19 期全班選定/課上或課外

期末論文報告

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